KEY:

"Quotes" - extracts taken directly from the book, article, webpage or film...

Blue Italics - my personal commentary/analysis.

Highlighted - key points

WHAT IS A "WICKED PROBLEM"?

"A "wicked problem" is a problem that is difficult or impossible to solve because of the incomplete, contradictory, and changing requirements that are often difficult to recognise" [Rittle and Webber, 1973]

They are complex, with linkages to other issues evolving in a dynamic social context, and tackling one often leads to unintended consequences of creating new sets of wicked problems"

OBSERVE - REFLECT - MAKE

HOW CAN WE CHANGE THE WAY PEOPLE THINK AND BEHAVE ?

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GUEST SPEAKER - Paul Hamilton [All Design is Political]

Notes from lecture:

Paul Hamilton [@Anotherpaul] - his design is aimed to make the world a better place rather than sell and advertise products to people that they don’t need, marketing… currently working for Greenpeace ! He is interested in society, human rights, what the world is actually like, and how he can represent it as a designer !

ALL DESIGN IS POLITICAL

Work is obvious activism - interrupting the activities of companies that are destroying the planet

Hamilton has violated the copyright of [see logos and brands in photo taken] - challenging them “not clients, but targets” !!! Oxymoronic as a graphic designer !!! Statement

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“I get tanked on Esso” piece - George Bush flyposter to boycott Esso oil/petrol

Hamilton’s early work often involved the police - other people putting hhis work on buildings and subsequently getting arrested, Hamilton’s activism through the back door…

Dolphin Delivery -- Greenpeace believe in bringing the problem to the people who are creating the problem - e.g. finding dead dolphins in the channel killed by bad fishing practices, drove them in freezer truck and delivered them outside building of company (Hamilton designed the body tags, explanations…)

A LOT OF DESIGN ACTIVISM WORK CONSISTS OF MIMICKING THE BRAND YOU ARE RESPONDING TO - e.g. “awkward truth adverts” copying style of Morrisons advertising [font, colour, etc] but exposing the reality of their supermarket (“ups worst fish provider)

  • e.g. Killer Kitkat - campaign upsets Nestle and makes them feel awkward, feeling some of the difficulty that they’re causing the world whilst simultaneously educating the consumers and public. 
  • Activist movement all happens on same day
    • billboard installed outside translation closest to nestle headquarters to target commuters during peak times
    • Distributed fake chocolate bars - published online to trick nestle into thinking they had made their own chocolate with killer on it - PSYCHOLOGICAL WARFARE WITH NESTLE TO REALISE THEIR OPPOSITION IS REAL AND NOT GOING ANYWHERE
    • T-shirts, banners, etc. for live demonstrations, etc
  • RESEARCH THE BRANDING, COLLECT REFERENCES ON HOW THEIR BRANDING WORKS [FONTS, PAGE SIZES, COLOURS, STRAP LINES, LOGOS, SLOGANS, MEDIUMS OF PUBLISHING, IMAGERY AND VISUALS, ETC] without judgement but with a collective mind.

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HOW CAN YOU BRING THE MOST PAIN OR THE MOST POWER TO THE SITUATION THAT YOU ARE CAMPAIGNING FOR/AGAINST? - target headquarters, specific audience, timing…

YOU CANT JUST SAY SHIT BECAUSE YOU THINK ITS INTERESTING OR FUNNY OR YOULL GET A REACTION - THATS ILLEGAL - DECIDE WHAT YOU WANT TO SAY TO THE PUBLIC AND WHY, ACTUALLY SHOW THAT YOUVE DONE THE RESEARCHH AND DISCOVERED THE TRUTH ABOUT THE PROBLEM, NOT JUST HOW YOU FEEL ABOUT IT !!

Demand ! Don’t request !!

Greenpeace are not trying to declare war on companies - no one is an enemy forever - just want companies to change the way they do things, a lot of the time Greenpeace assist in progressive change…

“Europes demand for meat and daisy is fed on violence against communities in Brazil” - armed trade, large companies coming onto indigenous and private owned landed to take over the space to grow soya to feed animals to create McNuggets --- Land being actually stolen, daylight robbery

BITMAP THEIR LOGOS, CHANGE COLOUR, SMASHH IT INTO LOGOS OF OTHER COMPANIES THEY DONT WANT AFFILIATED WITH, PLACE BESIDE OTHER NEGATIVE IMAGERY - RUINS THEIR PUBLIC IMAGE

COMPANIES LIKE MCDONALDS SPEND MILLIONS ON BRANDING AND THEIR LOGO IMAGE - DESTROY IT !!!

Create a page of all the maps, images, text, visuals, etc.. to see if it makes sense together. Doesn’t have to be aesthetically pleasing, can be refined, but should be cohesive before

Hamiltons “Armed trade: mapping vs branding” - logos layered on image of deforested land… merging the two.

PLAY DEVILS ADVOCATE TO AFFIRM YOUR STANCE ON THE ISSUE AT HAND

Design looks too nice - “the end of the world is not cute” - visuals have to match the situation at hand, unless ironically juxtaposing it. 

FIND A LIGHTNING ROD - A SINGLE IDEA THAT CAN CONDUCT ALL OTHER IDEAS TO DO WITH OUR CAMPAIGN. 

Campaigns normally involve outdoor activity, direct action, as well as social media activity. 

Produce toolkit of graphics for all design outputs for fuller activist campaign. Where do certain designs work and not work? Elements must function.

 

Relation between logos and type = “m/l ockup” design. 

e.g. with Hamiltons carex deforestation soap

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Investigating companies relationship with palm oil - Hamilton direct bought some, heated it and spilt it, photographed it on a Lightbox, used first hand imagery in campaigns - literally putting the problem into an image of the product. 

HUMOUR IS A WONDERFUL WAY OF GETTING PEOPLE INTERESTED IN A CAMPAIGN BUT ALSO GETTING UNDER THE SKIN OF THE COMPANIES WHO THE CAMPAIGN IS AGAINST !!!

Contextualise designs in spaces. 

OTHER FORMS OF ACTIVISM ARE AVAILABLE

Come up with ideas that change the way the world works

Activism as a spirit - Get off you arse and be an activist now! Don’t have to be so obviously political... Find subjects you care about (within the issue of climate change)

DESIGN FOR ISSUES YOU CARE ABOUT

Quite quickly going to have to do a lot of research if you don’t care about the issue you’re campaigning for despite how interesting they seem

BE COMPLEX. GO DEEP. ENJOY KNOWING AND RESEARCHING YOUR SUBJECT. RESEARCH WITH IMAGINATION AND DILIGENCE IN ORDER TO FIND THIS OUT ABOUT WHAT YOURE CAMPAIGNING ABOUT SO THAT YOU CAN COMMUNICATE MORE EFFECTIVELY AND WITH IMPACT, PERSONALLY TO YOU!

DESIGN LIKE A STUDENT, NOT AN EMPLOYEE !!! When you work as a professional designer, you work for someone, with briefs, budgets, and many more loops to jump through to do your work. We have a freedom as students to choose the subjects that interest us and can approach them in a way we want, don’t have to answer to a client, can explain our ideas to fellow students and tutors.

THINK LIKE A MAGPIE - swoop in to subjects and find the shiny bits of info, knowledge, visual references, and turn them into something shiny and new - our own nests of design. Try not to look too much at other graphic designers. The world needs change - don’t waste time… 

Need to find a way of intervening in the world whilst being positive ??

Don’t let your material source that will contradict your message - e.g. using vinyl to create a banner about oil spills when vinyl is a byproduct of oil… ironic yet stupid. Find the right medium and method to communicate…

Design’s Role in Activism Can Go Deeper Than Posters and T-Shirts

-- "Academic Dori Tunstall on how the principles of design anthropology can be applied to community organising" --

https://eyeondesign.aiga.org/designs-role-in-activism-can-go-deeper-than-posters-and-t-shirts/

"When we think of design and community activism, we often think of the posters, banners, T-shirts, or buttons that represent the tangible ephemera of the social movements in which we participate." -- This idea links to a quote I heard previously about activism design being most effective when people can physically touch with the piece, ultimately reinforcing the message it is communicating through interaction. I find it interesting to think, in the far future, how our outcome could perhaps be tangible, for this reason.

Moreover... "Tangibility matters because it is easier for people to come to a shared understanding of positive change based on the things that they can see, hear, smell, taste, touch, and move through."

Can activism become a sensory experience? and how does this affect the likelihood of those interacting to change their behaviour thereafter, in the fight against the climate crisis? If the nature of the design activism becomes physical, will that increase the chances of people adapting and positively progressing?

"The first three principles of design anthropology provide some guidance on how to approach understanding the differences and similarities of community members’ value systems:

1. Accept value systems and cultures as dynamic, not static. Each generation goes through the process of negotiating the elements that make up their value systems and community cultures.

(this touches on the generational differences in attitudes towards the severity of social issues, in our case - climate change. Should we consider targeting a specific age range of people who's behaviours we want to change? Who are the target audience?)

2. Recognize the mutual borrowing that happens among value systems and community cultures, and seek to mitigate or eliminate the unequal circumstances in which that borrowing takes place.

3. Look simultaneously at what is expressed as that which is to be gained, lost, and created anew in the recombination of value systems and community cultures by members and stakeholders."

 

"Even in community activism, there exists a hierarchy of activities in which art-based activism receives higher press recognition and, often times, more financial support. Craft-based activism receives the second highest recognition because of the perception of grassroots authenticity. Design-based activism comes last, as it is considered too “professional” for the grassroots but too “mass” for artistic expression."

I find this statement interesting, as I have previously done extensive research on the nature of "craft" being considered inferior to "art", and how that is an attitude that has completely changed since the early 15th century. To learn how design is considered bottom of the hierarchy when it comes to activism seems somewhat understandable -- it is often professionals and people of power who the many are actively fighting against. Yet, for design to be used with an activist purpose seems like a more impactful, bold statement in the light of these attitudes, so how come it is still considered lowest?

The 6th principle of design anthropology:

"6. Use design processes and artefacts to work with groups to shift hegemonic value systems that are detrimental to the holistic well-being of vulnerable groups, dominant groups, and their extended environments."

This is especially notable in terms of this project [observe-reflect-make...] as we are working in our mini groups to design an activist campaign that will (in theory) shift the value systems of our target audience enough for them to change their behaviours - that of which we encourage/design for - in a way that will reduce their negative impact on the planet. Thus, the groups we are working with are those that our activism design targets, the value system is that of our chosen topic in the light of climate change, and the thing it is detrimental to is our planet !

"Principle number seven reminds us of why we do our activities: to create conditions of compassion and environmental harmony. While our objectives might be very narrow—for example: ending unjust incarceration of trans sex workers—our intentions need to be broad in order to use our community activism to make a more just world for everyone."

Our behavioural change may be very specific - e.g. we want people to boycott avocados - but it goes in hand with a broader intention - to reduce our negative impact on the planet to fight against the current climate emergency.

inTerViEw wiTh Mieke Gerritzen

~ excerpts from The Designer as Author, Producer, Activist, Entrepreneur, Curator and Collaborator. ~

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"As a designer, you always look for a balance between the message, form and style".

- "The influence of style and form to our society is something I've been interested in for years. I'm also very interested in merging art disciplines". --how does the style and form of design work evoke different responses from society? can we design things to be more persuasive based from trends and styles in pop culture? of course ! -- also interesting in the light of prior research about how design is the bottom of the activist art hierarchy - how can we perhaps combine art and design (controversial?) to climb the hierarchy and communicate to more people more effectively?

inTerViEw wiTh Noel Douglas

~ excerpts from The Designer as Author, Producer, Activist, Entrepreneur, Curator and Collaborator. ~

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GUEST SPEAKER - Prof. Lorraine Gamman [Design Against Crime]

DESIGN AGAINST CRIME [research centre] - Prof. Lorraine Gamman

WHAT IS “DESIGN”, WHAT IS “DEMOCRACY” ?

Context is everything

  • Whatever the design approach, what design can deliver is affected by social and political context - design has not and sometimes cannot always serve equality or democracy… 

Context of most design that were familiar with is “market-led design” - dependent on profit. Produced products/services that support life choices rather than social need and has had a positive social impact in the west. But… detrimental to the environment?

Social design - does not focus on profit but on social need and democratic forms of participatory social organisation. 

Why is collaboration in social design different? - Participatory design gives priority to human action and peoples rights to collaborate and participate in the shaping of the worlds in which they act. Not about profit or success. Aims to be democratic and emancipatory. Everyones voice is heard.

 

Chantal Mouffe (2007) describes democracy as public context in which dissensus is democratically allowed to occur in “agonistic space”. This is a space in which different, sometimes oppositional, perspectives and powers can be heard and compete with dominant wisdom or hegemony to exercise their right to put new ideas and proposals forwards. 

Agonism = contention for a prize; a contest

Agonistic = striving for effect // eager to win in discussion or protest (?)

 

Disinformation disempowers the people — link to fake news and being agonistic

Transparency and participation — two most important characteristics that much be present for agonism to work and for successful campaigns.

AgitProp - how does propaganda work? In the light of design activism? Top down, not a design for people to disagree with…

DESIGN ACTIVISM - UNDERSTANDING BEST PRACTICE

First things first manifesto !

EXTINCTION REBELLION

Strategies of participation that have inspired and encouraged a global movement

MANY WAYS OF TALKING ABOUT ACTIVISM

Adversarial Design - does the work in expressing and enabling agonism

Million Dollar Blocks project. Where does the prison population come from?The Geography of Crime (Kurgan 2008)

Open letter to the Design Community: Stan up for Democracy — Victor Margolin and Prof. Ezio Manzini [2017]

 

FURTHER SUGGESTED REFERENCES:

Guy Julier - Economies of design.

“Design is plural” - look into full quote

Sustainable development goals - 17 goals to transform our world. WWW.UN.ORG [see visuals]

“London is Changing” research project by Rebecca Ross.

Liz McQuinton’s “Graphic Agitation”

“Information is Beautiful” — by David McCandless

Hilary Cotton video

For Every 1$ a White Man Ears

Guy Julier - “The social design reader”

Gilbert Typeface - LGBT activist Gilbert Baker

Protest Banner Lending Library - creates community around the protest.

“Craftivism” - Sarah Corbett 

The Designer as Author, Producer, Activist, Entrepreneur, Curator & Collaborator - Steven McCarthy

Key notes from book:

CHAPTER 3 - SOCIAL ACTIVISM, CULTURAL LEGITIMACY

  •  "While most graphic design continues to be commissioned work within the typical client-designer-market service model, designers as authors produce original content and give it appropriate form. Design authorship may be self-initiated, lacking a conventional client, but that does not mean it lacks an audience. Instead of being reactive, it is proactive". 
  • "Designers know how to read and write, skills learned by most people in a literate society [...]. The typical designer is well-versed in the functional, representational and symbolic aspects of written and pictorial language - a powerful combination." --- designers should utilise their knowledge, understanding and eye for creative aspects such as typography, photography, layout and composition design, colour, etc. to promote their messages in a more effective way. How can you engage the target audience? In what way will a mundane topic become interesting through presentation? How can the design transcend the content to convince, communicate and educate those who might not want to get involved, without subtracting from the importance of the message
  • "Many designers identifies with distinct sub-cultures and niche markets: punk rock, gender equality, gay rights, peace movements, and social and environmental justice, among many others... Being involved with, or at least interested in, these causes gave designers an additional reason to use their visual communications abilities - they were motivated by content that mattered to them personally" -- the importance of having an opinion and personal connection to the issue you are actively engaging in and designing for seems integral. With the climate emergency, it effects us all ! There is no reason why one would not feel interested in or empathise with the crisis on a personal level, especially after a small amount of research.

"What is the relationship between form and content, particularly in political poetry?" - Walter Benjamin, The Author as Producer. [1934]

The question above, by Walter Benjamin] can also be asked of graphic designers who create their own messages - verbally and visually - for the promotion of political change and social justice. Why do designers engage the public with their designs, and what outcomes do they desire from this?

  • "It is understandable that progressive designers want to merge form and content into a more holistic message of their own authorship, thus becoming architects of their future" -- the most powerful part of this excerpt from the book is the image of designers being "architects of their future". Not only do we hold the potential to shape the way we view our own futures, but through communication and visualisation, designers can influence and engage with others to help shift the behaviours and lifestyles that may be holding them back. Together, we can be architects of a better future !
  • - in reference to 'Empire (Nozone IX) [book] by Nicholas Blechman [2004] - "Prem Krishnamurthy's spread, with an essay, photo and line illustration of a floor plan, reveals that I was created entirely for free at an Apple store - a clever parasitic act or subtle product endorsement?" -- isn't it interesting how - especially with my groups decision to focus on Capitalism and its impact of climate change - capitalism has created a structure upon which all actions inherently promote profit into the hands of another corporate company. While it seems like a big middle finger to the business for creating design work on their systems for free, the sheer act of declaring the rebellious act backhandedly promotes their products.
  • "The other aspect to "Empire"'s questionable influence is its manifestation as a commercial product, a widely available paperback book that's probably most attractive to fellow designers." -- this idea of reinforcing the nature of consumerism not only lends to our fight against the capitalist society that we live in, but also the consumerist values and behaviours that contradict the progressive movements towards protecting our planet and preventing further climate change. !!!

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 Lorraine Schneider's 1967 print "Primer" (popularly referred to by its text "war is not healthy for children and other living things").

Comparing the two posters - 'Primer' by Schneider and 'Hope' by Fairey - as case studies for understanding how designs can effectively evoke politically activists results...

  • from different periods of political upheaval but both visually synonymous with the times in which they were created.
  • "They [...] employ different strategies for rhetoric, media, process and dissemination. Both are iconic works of design authorship - for different, perhaps even opposite, reasons"
  • "One can see how the posters acquired their own cultural identities separate from that of their creators, while also allowing for intellectual attribution beyond the designer-authors" -- people can take the direct messages from each of the two posters, or they can take more from the images personally, relating the intention to their own experiences, making for a bigger impact and longer lasting impression.
  • "They consumption of a text by a reader signifies the demise of the author [...] the writer merely channels language that is interpreted by readers. Substitute designer or artist for author and graphic image for text, and the same principles still apply" - THE CONSUMPTION OF GRAPHIC IMAGES BY A VIEWER SIGNIFIES THE DEMISE OF THE DESIGNER. A DESIGNER MERELY CHANNELS VISUAL LANGUAGE THAT IS INTERPRETED BY VIEWERS.
  • Lorraine Schneider's 'Primer
    • etching 
    • crudely designed
    • hand drawn text, "familiar and non-threatening. More lettering than typography"...
    • childlike and simple in both form and content
    • takes the narrative of the piece from personal to public - Schneider's small voice during creating of her 10cm x 10cm etching, to the loud shouts for justice when her work become the forefront of campaigns in the name of the Vietnam war, on banners, posters, etc.
  • Shephard Fairey's 'Hope'
    • stylised illustration, realistic of Barack Obama
    • all capital letters, sans serif, bold and blunt
    • colour palette acts as a manipulation of the colours typically associated with the American flag
    •  "builds on an iconographic vocabulary in art and graphic design of the heroic figure gazing towards a promising future. The origins of this propagandistic look can be raced to various roots"... 
    • Fairey was sued by the photographer who took the image from which his 'Hope' poster is edited from, under the Fair Use clause of the US Copyright act - since this is meant to protect works from commentary, criticism and parody, to what extent does the 'Hope' poster comment on, criticism or parody the original photograph? "Criticism and parody connote a negative approach, a conceptual degradation of the original, commentary seems the obvious choice: Fairey's motive was to support the election of Barack Obama [...] and an enhanced, more heroic rendering of the image would help achieve this goal"

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Shephard Fairey's 2008 Obama Hope poster.

"The 'Primer' and 'Hope' poster s demonstrate [...] that designers as authors have brought about change through what Lix McQuinston calls "a personal concern for world problems, and an active interest in issues that have an impact on the individual, society, and the planet as a whole."

! ACTIVIST DESIGN AUTHORSHIP IS GREATER THAN THE SUM OF ITS PARTS - GRAPHIC DESIGN, WRITING, IMAGE MAKING, AND SELF PUBLISHING - WHEN IT IS ENGAGE IN SOCIAL AND POLITICAL CHANGE !

 

CHAPTER 4 - DESIGN ADVOCACY ACROSS MEDIA

Design authorship meaning(s)

  1. Designers can advocate for specific causes they wish to support
  2. Designers can be advocates for certain people such as a disenfranchised population or targeted user group
  3. Designers can be advocates for the concept of design authorship, itself.
  • Short films such as "The Story of Stuff" written by Annie Leonard and animated by Ruben DeLuna (about the harmful effect of over-consumption) and "Logorama" by Francois Alaux, Herve de Crecy and Ludovic Houplain (also commenting on global consumption) art designed to make people change the way they look at their lives forever. This is the work of design activism that is most impressive, as it is simple enough that children would understand, but impactful enough to evoke action in adults.

 

"I'm the producer of the film, so I have to thank the three thousand non-official sponsors that appeared in the film. And I have to assure them that no logos were harmed during the making of this project"

- Nicolas Schmerkin, Producer, while accepting Academy Award for best animated short film [2010]. 

  • Interactive design authorship - Jonathan Harris' "Word Count" --- "users type in a word and Word Count shows that work in numerical order adjacent to the words before and after it (ranked by prevalence in the English language). The site also communicates the ranking graphically, with size diminishing with less frequent occurrence. According to wordcount.org, "the goal is for the user to feel embedded in the language, sifting through words like an archaeologist through sand, awaiting the unexpected find"". -- relates to our group ideology of activism being a tool to make people feel less powerless and more involved, perhaps we can consider the interactive nature of our design to embody this approach

 

Change Activist: The only way to do it is to do it - Carmel McConnell

Key pages from book digitally highlighted

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