IdEaS FActOrY - visualisation

In learning about how choice of media affects visualisation, I saw how using appropriate media helps convey the texture/material of the thing you are presenting, by giving a more authentic finish. For example, using only black ink to draw a rainbow gives no impression of what it really looks like - colour is important in reflecting your visualisation, as well as the dynamics of the media used. If visualising something smooth, perhaps charcoal is not the best media, nor crayon or other more rough materials; however, watercolour paints may be better for the visualised image. If visualising an object, you could even use clay, or another 3D medium to give an idea of the dimensions (not necessarily to scale). Ultimately, I learned how visualisation is about having the ability to portray your thoughts to others in the most clear and relevant way that envelops your creative vision.
 
For the fast response drawing exercises I used various media. Initially, for the factual drawing I used sketching pencils to create a more accurate impression of size, scale and shading. This was effective as sketches in pencil can be seen as one of the most visually realistic presentations of an image. Yet for the expressionistic drawing, I used watercolour paints to reflect the softer fabric of the hat that I was drawing, as well as the way it made me feel - light, abstract use of blue to symbolise calmness, as well as the sandy shade of yellow for the literal colour of the hat. Lastly, for the detailed drawings of close up textures, I used ink to create bold lines, highlighting the corduroy material. This, perhaps, was not a great use of media, as it was much too pop art and bold to show the subtle lines in the material and the stitching. A lighter media would have been better. 
 
In the latter part of the visualisation task, when we used photographs of a chosen location to contextualise our ideas, it really gave an impression of how, where and what the product I have designed would be used for. Using cut outs from magazines and newspapers still left room for fun abstract qualities, but brought a sense of realism to the visualised piece. 
 
What I learnt about visualising "impossible" ideas, is that in order to do so, you should forget that they are unrealistic, and focus on how they could be seen in a world where anything is possible. Maybe by contextualising these ideas in an equally impossible setting, time or state/form, you begin to open up to the likeliness of these unlikelihoods. 
 

IdEaS FActOrY - prototype model

The final set visualisation task before independently completing the project was to produce a sculpture/model that represented our idea or product as best as possible. My hat made of hair is shown in the photographs above. Use of materials was limited, and so the visualisation is not as good as it could have been, had I used other media such as fabric, felt, or actual hair. However, in order to reflect my idea in action, I added small "nits" made of clay to the hat, just as they would be if the product were real and in practical use. Although this alters the dymentions of the piece as it is not to scale, I felt it had potential to show people what, in theory, the hat would be for, in everyday life. By withholding facial features from the figure head, I wanted to lend to the futuristic idea of a dystopian society, where identities are lost and compromised. 

other students' work [3]

The piece below is work that I found highly engaging, and easy to follow through the great use of materials that aid the visualisation, as well as the useful notes and descriptions, which provide clear explanations for this idea. I feel I was not so ambitions with my use of materials to begin with, however this has pushed me to go back and refine my work, making the materiality of hair more apparent.

LoVe LeTTerS

As an introduction to typography and letter design, we looked at the way in which different designers, illustrators and even architects creatively use type and fonts as part of their work, as well as the accidental and everyday use of lettering in the world around us. I found it so interesting how artists and designers use specifically designed fonts and words to elevate their work from purely imagery, but also how some others utilise humble handwriting. In reflection, it has made me more aware of "normal" lettering in my local environment, but also the craftsmanship behind every font, whether technically designed or unintentional. 

Below are my quick fired fonts. With a short amount of time to come up with as many different designs as possible using methods of only cutting, folding or tearing, I found it challenging to instinctively come up with ways to create the letter "A". Personally, I feel I panicked under the time restrictions, drawing me closer to a conventional letter - a few of my attempts are so much like fonts that already exist - and had I more time, I believe I could've been a bit more ambitious and abstract.

LoVe LeTTerS - my introductory type designs

LoVe LeTTeRs - day one reflections

How did this mornings image presentation by my tutors change the way I think about type and lettering now?

The main thing that the image presentation brought to light for me was the means of recognising natural lettering and type in the environment around me. For example, looking up at buildings from certain angles, as in Lisa Reinermann's project "Type in the sky", or even simpler, the way building cranes look like "Y"s, and drain pipes can look like "J"s. Looking back at my letter safari, sorts of type like this - almost unintentional and natural - is something I didn't consider, and have definitely changed the way I think about type and lettering now.

Having worked with many restrictions today, how do I feel I dealt with them? Identify personal strengths and weaknesses.

I immediately struggled with the time constraints of the initial 16 letter challenge. I feel that I fell into the trap of imitating fonts that already exist, rather than focusing on unique and abstract ways of creating new types. Although I am happy with the approach I reached in the end, emphasising the shadows of the lettering and imitating interesting folds, utilising the negative space, I didn't use my cutting skills to the fullest. I could have thought about typical associations with the letter "A", and turned them on their heads. This is something I noticed a few fellow students do really well: one student took the typical associations of "A"s as triangle shapes, and completely rejected it by creating A shapes out of circles, which I found really inspiring, because it was such a clever manipulation of the format of the conventional A. Another student created various "A" letters in the style of arrows. The way in which the head of the arrow reflected the bridge across the body of the capital A was such a subtle tie to the original format of the letter, but simultaneously abstract. This interested me, however I think it would be difficult to continue as a design for the rest of the alphabet. Taking away what I have learned by looking at other students' work, I plan to make my own lettering more abstract by skewing the proportions of the letters, and also playing around with the illusions of folds and shadows with my font design - something I believe makes my ideas more original and abstract.

WiNDoWs oN tHE wOrLd - day one reflections

Day one of this project, Windows on the World, focusing on photography and moving image, was used to experiment with light, camera angles and layout of our miniature words. From my experimentation I learned that shining light from above through cutouts doesn't work so well - the light is too directional for the effect I was trying to achieve. Working on my practice box, I became aware that shadows of particular shapes are best achieved with the light shining from in front, instead of what I was attempting to create by shining a light from behind. I will take this into account when making my final piece, as I know I want to capture images/motion involving shadows, for example of a hand, and if I can develop and refine my skills enough, I would like to try and reflect words.

What have you learnt about how light can be used to create atmosphere? How does lighting contribute to creating an illusion of space?

From my experimentation, I found that coloured lights and acetate gels can be used to enhance an atmosphere or narrative, if and when the colours are matched appropriately. For example, red lights in a dark, haunted narrative situation, because the colour connotes with danger, and would create an ominous atmosphere. I saw a great example of how colour and light can be used to create and change an atmosphere when looking around at peer work. A classmate [other students' work 1] built up a scene using only black and white illustrations, and made the piece interactive by having an option for the viewer to alternate between red or blue lights through changing the position of the torch on the structure of the box. In doing this, it was interesting to see how the same scene felt so different in the different coloured lights. In my experimentation I also learned that light from above differs greatly to light from the side or bottom, in terms of atmosphere.

How successful have your experiments with creating an immersive environment been?

As the first day of experimenting with space and creating an environment, I think my trials have not been as successful as I'd hoped. I haven't developed the narrative I want to carry through the motion and animation of the final piece yet, and so I spent a lot of time today exploring lighting and set design, without choosing a path to follow and develop. All my experiments felt very separate from each other. On a positive note, I have learned a lot from these individual experiments that sets me in good steed for when I decide on the focus and narrative of my miniature world, such as how to position lights and create illusions of space.

Which elements of what you have explored today would you like to develop in the work you do tomorrow?

The main thing I want to take away from todays experiments is the creation of shadows, however basic or intricate, soft or hard from directional light. Tomorrow, I plan to have decided on a clear theme, which I can bring in aspects that I have taken inspiration from today and from my research: soft textures from tissue paper, bold colours from acetate gels, illusions of words and shapes in shadows, atmospheric lighting, etc. 

WiNDoWs oN tHE woRLd - other students' work [1]

oN THe sTrEET - day one reflections

What aspects of the disciplines you were introduced to today most interest you at this stage? (Photography, Art Direction, Graphic Design) Why?

Having listened to Mark Thomson's introduction to art direction, I was really interested in the wide variety and potential of work one can undertake in that role. The prospect of creative freedom without feeling restricted to one role in the production of a project, whether it be advertised, a photographic shoot, or a performance, it seems as though the art director is involved the entire time, and that is something that I would be extremely keen on. Having a voice in the entire process; from styling, to make up, to photography, camera angles, and to general direction in both pre and post production also appeals to me. I don't usually see myself as a leader, and so art direction is something I have never really considered, however from what I learned and saw today, it is something I could look into deeper in the future.

What was challenging for you in the process of applying your photographic rules? How did you deal with this challenge?

Interestingly, what I found most challenging about the task of photographing on the street following the one rule - which was to break the rule - was choosing a rule to break in the first place! Perhaps it defeats the point of the task, but I wanted the broken rule to still produce an outcome that was seemingly interesting. A lot of the rules didn't appeal to me because, in all honesty, my visualisation of what kind of images they would result in was worse than if I were to photograph with the lens cap on...

I wanted to break the rules in a still visually interesting way, and in reflection, this approach was far too rigid and against the point. I should have chosen a random rule and pushed myself to produce the best worst images that I could. For example, I chose not to choose the broken rule of photographing the street with something stuck to the lens, because the idea of a blurred distraction on the photo did not attract me. Yet, had I viewed that particular rule as a means of framing the subject in an alternative way because there was something on the lens, then perhaps I would have produced some interesting results. 

How well do you feel that your selection of images tell the story/capture the essence of your walk?

 I feel like both of the photographic walks and the selection of images I collected do not necessarily tell a story, but certainly capture the essence of the people and styles of those in the area. This is ultimately what I was aiming for - to draw focus back to the fashion aspect of the street photography task, setting me up for the styling task tomorrow, and the general ideology of fashion communication.

AnDroGYnOus x gENdeReD

GrAPhiC x ShApELy

FinAL PuBLicaTiOn CoVeR

PriNtMaKinG RePoRTaGe - prOceSS

Speed shape challenge

The introductory task of taking an image of our location, whether a wide shot or a close up of a detail, altering it into 10 shapes, then 5, then 2, then having studied the piece a lot, making it a detailed illustration, really helped me to understand what aspects of the image were important and what parts I did not need to focus on. Prioritising shapes allowed me to simplify and control what parts I should include in the design, ultimately making the task of translating the illustration into a carving on the relief plate much easier. At first, I found the challenge very fast paced and difficult to keep up with, but after a few tries, I found myself almost instinctively knowing what parts to include and remove from the simplified drawings. 

Refinement of the design

After the speedy shape task, I took it upon myself to refine my design for the relief plate. I thought about the composition, and what parts of the three sketches to include, and where. I thought the typography worked best vertically, down the side of the image, as it still made sense, however only added to the context, rather than distracting from the actual scene itself. I tried to make the shopping cart larger and in the foreground, adding to the illusion of depth created by the isle of shelves going into the distance. At first, I chose to just illustrate the structure of the shelves, however afterwards, I thought that looked too basic, and so added the detail of the silhouettes of packaging and products onto them. In reflection to that, I considered that maybe this was also too simple, however in regards to the carving of the relief plate, adding words and small illustrations to the packaging would have been too difficult to do successfully at this stage, and so I focused on creating effective dimensions and scale in the isle. I have, however, used a draft design on the print on paper to show how I imagined the print to look, had I included more detail (and looking at that, it is clear how intricate my knife skills would have to be to pull off such small features).

inTeRAcT

interaction_conversation.jpg

inTeRAcT - presentation and crit

Comments and feedback from the presentation and critique session:

  • reflect on how we offered a service/gain for those people who interacted - unlike the other incentives to join in, i.e. fun, prize reward, etc.
  • positive feedback about how we reinterpreted the quote, in order to fully explore and understand the perimeters of the phrase and its meaning.
  • well presented process and project development
  • could (/already have) used the opening frame of the video to explain the purpose of the interaction - focus on the sign we used, make the shot last longer to sink in, introduces whole concept.
  • interesting potential for religious connotations - comment on this.
  • aspects of anonymity - interesting how NONE of the given lies are actually shown in the video footage, but only as an aftermath series of photographs [sketchbook]
  • comment on how, in the presentation and crit, the class were extremely curious about what sort of lies people told and disclosed in us - this secondary interaction as a result of curiosity about the first hand interactions...

SeLf, pOrTrAiTS aNd BoDY poLiTicS - day one reflections

Day one of "Self, Portraits and Body Politics" began as a thorough introduction to fashion communication - a deeper insight to the subject area than the previous fashion communication project. As groups and as a class, brainstorming ideas of what "body politics" actually helped deepen and refine my initial ideas about what sort of concepts I want to create.

After choosing to delve deeper into prostitution, sex, and body value, I investigated different ways to photographically visualise this in the constraints of the classroom. This was challenging, and so I tried to present my concept through exotic clothing, as well as camera angle.

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For this image [below], I used a low angle, almost completely looking down, to reflect the way in which women are often looked down upon it terms of their sexual identity, freedom and expression. Moreover, in society, prostitutes are often looked down on by those who deem their profession dirty and desperate. Focus on the eyes is fairly seductive and sexual, drawing the viewer into the powerful gaze. I need to think about who the viewers are, or who the camera perspective is representing, in order to create a clear narrative in the rest of my work

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Moving on, I attempted to draw on the finer details and discussions within my overall concept of prostitution and sex. By photographing this hand by itself, I suppose I am lending to the question of its worth. How much is this hand, as a body part, worth? in sex? in life? Should the jewellery increase it's value? Does the size make it more or less valuable? Questioning and arguing why some people are "worth" more than others in society - whether it be literally, as some sex workers earn more based purely on their bodies, or metaphorically, as those who face discrimination are treated as inferior, of less value to society - is something I plan to explore more in the rest of this project, as it develops into a final photographic outcome. 

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coNTeXtuALiSeD FiNaL OuTcOmES

I contextualised my final outcomes for 'Self, Portraits and Body Politics" by putting my fly posters up in the real world. Displaying them in their intended format helped me conclude the message I am trying to present - How much would you pay for this? I tried to choose appropriate settings, where other fly posters had also been placed, and are clearly visible to those walking by...

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IdEaS FActOrY - development of idea

IdEaS FActOrY - pitch reflection

PiTCh : "webwear"

  • alternative, more environmentally friendly approach to treating hair and body lice.
    • disposable
    • safe
    • chemical free, non-polluting
    • designed for everyday use - both hight street and high end fashion
  • designed to normalise the idea of lice and open social views
  • use of natural materials and production processes reject the digital takeover of the future
  • fashionable -- buyer can choose from a selection of hair colours, textures and types to suit all fits and fashions (e.g. brunette, blonde, curly, stright, afro, etc.)
  • Where does the hair come from? All sustainable sources:
    • donation points
    • donors
    • hair salons

FeEdBAck frOm peeRs

  • Visualisation style lends to the concept of futurism
  • Small descriptions and labels add to the greater understanding of product
  • Bold colours lend to the genre of Futuristic art, and the piece has a clean finish - final idea is clearly presented
  • Good materiality - using images of hair as a collage - but don't feel limited by materials. Could have used a more textural media: hair, string, fluff, thread, etc.
  • Perhaps think about the disadvantages of the product and how to overcome them from a stronger approach to the idea

Was it clear what I was communicating with my visualisation? How did context, materials, use of drawings, and presentation contribute to the communication of my idea?

By keeping the background of my piece white, with bold coloured silhouettes highlighting the garments, I think it drew attention to the fact that my idea is made for people to use and make a statement with. I drew abstractly to somewhat reflect the hat in action, especially with the conjoined face [top left] emphasising the scale and practicality of the hat. By drawing/painting figures with dungarees and hats collaged ontop, scale is further presented, as well as, in theory, how the products would be worn and styled. I think my use of media is appropriate, however if I wanted to give my work more of an edge, or a bolder statement, I could have used more of a textiles media to reflect the materiality of hair more accurately. This is something I will consider in future projects - visualisation should not be restricted by materiality, whether 2d or 3d. By placing my figures in a minimal surrounding, I wanted to reflect my views of the future - a clean, almost empty enviroment, digitally futuristic and dystopian. I purposefully gave my figures no faces to reinforce this idea of dystopian society, in which identity is compromised for the price of technological advancements. Through this, in hand with the underlying influence of my allocated process - suspend - I hope I have communicated my idea clearly.

How did the pitch help you focus your idea? How has peer feedback helped you evaluate your project?

Undertaking this initial pitch has taught me how to structure a verbal presentation instictively and quickly. Improvisation had to contain relevant information, and by bulletpiinting what I wanted to say quickly beforehand, I had time to process my thoughts, thus focusing more on verbal communication for the pitch - speaking clearly, at a good pace, and allowing the visualisation to reflect the foundations of my explanations first. The time restrictions of a 2 minute pitch and 3 minutes of questions was challenging. It meant focusing my main points in the speech to minimise confusion for my peers so that their questions and feedback could be more direct. Explaining my idea over and over would have been a bad sign. If I had to do my pitch again, I would have explained my idea not chronologically, but catagorically (first futurism, then hair and suspend), drawing it all together at the end to heighten the impact of the final idea. 

Reflecting on the project as a whole, I have learned how to visualise my ideas properly, not just so that they look nice, and lend to the images of my idea in my head, but also make sense to others. This will be the basis of all projects in the future, especially as a graphic communication design specialist student - communication is key. The format of the pitch task has given me an insight as to how it could be in the future of the design industry, pitching my own ideas to real clients. This is another major skill that I can build upon through the rest of the foundation course.

LoVe LeTTeRs - my developed type alphabet

LoVe LeTTeRs - day two reflections

What technical problems did I encounter today in making my 3D outcome? How could these have been avoided?

One thing I found challenging when translating my designs from drawing and stencil to a 3D sculpture was the fact that the whole basis of my created alphabet is that the lettering is made up of only the shadows and folds - it is intentionally out of proportion/oppositely aligned. Thinking about how I could portray a letter that reflects what I have on paper, whilst also having the cardboard support itself and stand freely, I manipulated the angles of my chosen letter - X - to compensate. Thus, what would be the shadowed outline of the lettering on paper is actually somewhat a flap on the 3D piece, and the inner body/centre crosspoint of the X of a 2D design significantly sticks out on my 3D, to balance with the long, disproportioned legs of the letter. I had to give the actual design a full outline otherwise the piece would not be attached together once translated from 2D to 3D. The main way these issues could have been avoided is if my designed font had a proper outline or body in the first place, however that goes against the whole intention of illusion and ambiguity upon which the type is based. 

What type of location would be appropriate in which to photograph my 3D outcome? Give reasons. 

Because my 3D outcome is jarred outwards like a kind of fold or corner, I think it would be effective if I were to find a wall or street corner to push the piece into, as if it were part of the original architecture. Alternatively, I could enhance the fact that I have created a large letter X, and place it in a location that creates more of a narrative with the connotations of X: for example, surrounded by treasure, lending to "x marks the spot" as on a pirates map, or with two people behind the X sculpture sat kissing, reinforcing the way in which a simple x can mean a kiss in modern society. Lastly, a different approach to photographing the letter appropriately and with impact is if I were to create/find a location that was very dark, with a strong source of direct light that could cast shadows through the windows of shape I cut from the lettering, like the folds on the 2D version.

What am I trying to achieve with the photo?

When photographing my X, I either want to be able to enhance the unusual scale and angling of the piece through my images, or as mentioned briefly above, create a somewhat comical narrative. To do this, I will ultimately have to position my piece in a location that heightens the environmental and social context. 

What were the challenges of translating a physical form to a digital form on Adobe Illustrator? How did I overcome these difficulties?

When using Adobe Illustrator for the first time today, the initial trial was learning to use the software. The main difficulty I faced was creating curves. The angling was challenging and I tried to improvise slightly off of my cutout template, because they were not as neat as what I had the potential to create digitally on illustrator. Therefore translating the physical copy into a modified visualisation in my head, then to the digital version was ambitiously hard. I felt I overcame this by carrying out some more smaller sketches, adapting the digital work even once I thought I had finished to further refine it, and constantly referring back to work and designs I had already developed. 

WiNDoWs oN tHE woRLd - other students' work [2]

WiNDoWs oN tHE wOrLd - day two reflections

Describe how you have used the following to begin to create a believable world:

Camera angle and P.O.V. -- I used neutral, sometimes high angles to create a similar point of view to that of the cereal figures, giving the impression that the viewer is amongst them, small and surrounded by the environment. Yet I also used arial view or directly pointed low angles to reflect the viewpoint of the human/predator, looking in and preying on the cereal figures. These contrasting viewpoints expose the conflicting perspectives within the animation, both of which the viewer experiences, emphasising the difference in size between the cereal and the predator

Cropping -- I cropped out any aspects of the surrounding scene that may reveal the illegitimate nature of the model world. I also zoomed in and out in certain shots to give different levels of intimacy to the animation, contributing to making it more believable. One thing I could have considered when making my environment was the orientation - naturally, I chose horizontal quite automatically, however one student's work really struck me as a great use of vertical positioning [other students' work 2]. The narrow, steep staircase is really impactful in hand with the small door at the top to create illusional scale, the red lighting to add to the haunted atmosphere, and the dangling hands creating shadows that further the overall aesthetic of this design.

Depth of Field -- The depth of field in my short stop-motion animation is relatively deep, especially at times in which the camera positioning is low and the viewpoint is more neutral, imitating that of the cereal figures. I think the depth of field is often heightened by aspects of lighting, such as the shadows from the "tv" when the torch shines though against the back wall, emphasising the size and shape of the space. 

oN THe sTrEET - breaking rules shoot [1]

What have I learned from the first photography walk to influence the second walk? Will I change the second rule to break?

I am going to shoot from a lower viewpoint angling upwards for my second shoot, because lots of the images from the first walk were from a higher viewpoint, looking down at shoes and trousers. I am also going to photograph in a landscape orientation to try something different (later on indesign this will also give me the opportunity to try using both grid layouts - something I am unfamiliar with). My plan to break the rule of appropriate use of flash will still be the focus of my second photography walk, however I plan to combine that rule with the idea that as a photographer, you have to capture peoples best angles. I am going to try and take unflattering images of people - in the light of fashion photography, I would say this too is pretty unconventional. It is a really bright day, and so using the flash in this circumstance is really not necessary, heightening the inappropriate use of it. However, it might over expose the images too much; I will need to adjust the camera settings. I learned from photo walk one that I have to constantly adapt the camera for the best worst results (ironically) !

oN THe sTrEET - day two reflections

Day two of this project, On the Street, consisted of the styling exercise, Do/Undo/Redo. I feel that the biggest success of the day was the communication between myself and Hanna, my partner in the task. We discussed what words we wanted to combine in styles and pretty effectively created an outcome with shared input. I think that the exploration of the words set in the brief was also successful, the images are rather self explanatory and present the designated key words clearly. I could have taken more photographs of the combined styles in different, perhaps more appropriate or consistent locations, to create a thematic journey throughout the looks. This might have created more of a character to the model though, which goes against what I aimed for, because I wanted the model to look different in every shoot, in order to represent different types of women. 

STyLeS:

  • androgynous x gendered
    • For this look, we combined the concept of typically "masculine" suits with delicate, typically "feminine" silk under garments. I asked Hanna to model without shoes, the rougher, more playful look lending to the schoolboy aesthetic. Furthermore, by having her hold the lacy bra, the dominant male style of the outfit juxtaposes the accessorising feature of the bra. 
  • shapely x graphic
    • My interpretation of graphic went down the path of "pornographic", in hand with Hanna's word, shapely, leading to shaping body parts, more specifically sexual organs, out of stiff material and cling film. I used red tape to create x's on the padded breasts and private parts, to draw on the pornographic aspect of the style. Incorporating lingerie as part of the outfit, but as a belt type piece rather than its intended purpose, furthers this idea of shaping the body in a graphic way.
  • colour blocking x covered
    • Unintentionally, layering these brightly coloured clothes resulted in Hanna modelling a very covering outfit. All of the coloured garments are plain, reinforcing the blocking aspect of the title, "blocking" also connoting with "covering" in a synonymous way. 
  • oversized x undersized x exposed
    • The oversized nature of the large denim dungarees, contradicted by the tight wrapping of the clingfilm (which is also transparent) is what makes up this piece, and draws it to the keywords we associated it with. I like the way that we chose to photograph inside the college lift, where the large, full length mirror allows the look to be captured in a reflective, almost 360 view. I wish we took more photographs of this style in the studio setting, capturing it in a full frame, full body length composition. 

priNtMaKinG RePoRTaGe - prOceSS

PriNtMaKinG RePoRTaGe - prOceSS

Carving the relief plate

The carving of the relief plate was hard at first. I discovered later on that I could carve deeper than I expected, which resulted in the strong contrast and clear finish shown in my final print. I struggled transferring the traced design onto the clean plate - I initially started tracing it the wrong way, which would've resulted in a mirrored version of my design (and although I cannot read Chinese, the type would have been in reverse and unauthentic). Eventually, I completed the engravings, and although I wish I could have included more details, the outlines and intended design was clear and strong.

In the print studio

In the studio, I learned all about printmaking, which is a medium I have not explored before. The different tasks, such as inking, pressing, and doing both "clean hand" and "dirty hand" jobs were divided between the group to create a systematic flow of production. I saw, first hand, how the amount of ink needed to create a strong print really depends on the detail and gradients of the carvings. Because my relief plate had deeper engravings, with only a slight use of gradation on the edges of the background, I could apply more ink to the plate to give that bolder, blacker effect. 

I explored the idea of using coloured paper to enhance my illustration. I chose red, to lend to the oriental design - red  as a colour holds many different significances in Chinese culture, and when I was immersed in the chinese supermarket environment, red was a recurring theme, especially in decoration and packaging. This subtle experimentation opened my mind to how colour can change and manipulate the atmosphere presented. In comparison to the white cartridge paper, the red had kind of dark undertones. It certainly made the illustration feel different in mood, as if it were captured at night, perhaps because the black ink was not as contrasting to the red, making everything seem darker. 

inTeRAcT

"as you make your bed, and so you must lie upon it"

Having been given our quote to base this interactive project around, Jie, Mogana and I began brainstorming about potential meanings of the quote. What I found most interesting was that because of the language barriers, the girls somewhat interpreted the word "lie" as in to tell a lie, rather than to lie down. We all felt really inspired to follow this alternative approach to the quote. In the context of "as you make your bed, and you must lie upon it", accepting the consequences for your actions can more often than not be avoided by lying. Thus, we thought about guilt, innocence, truth and lies. Our initial visualisations were these photographs, following the style of a prison mugshot: police department, student number, name, crime committed (the truth behind the lie told, for instance, "did not make the bed", comically following the origins of the quote) and date. 

pErSoNaL reFLeCtiOn Qs.

What methods/techniques/processes would you do differently in the future, or if you could do the project again?

 I would have suggested to the group that we use a tripod, to prevent the constantly changing frame in the visual record of the public interacting with our concept. I think we should have also stayed in the location longer so that more people had the chance to interact and participate. On that note, we could have been more engaging with the public, perhaps more confidently approaching passers by, or if we had considered costume maybe people would have drawn closer. Small details lead to the smooth execution of the project. 

Is the success of the project dependent on how many people interacted or the concept itself?

 I think the success of the project is relative to how the participants - whether one or one hundred - feel after putting their lies to rest and clearing their consciousnesses. The concept is so personal to all those that interact, that as long as they feel they have benefited from the experience, then I believe the number of people involved is irrelevant. Perhaps if more people did interact, then the visual impact in the video could have been more effective, and, as previously mentioned, I would have spent more time collecting more lies in the bed sheets and 

Was the response of the public what you expected? Did the project live up to the expectations you preconceived before undergoing the task?

 People were actually more reluctant to interact than I expected, considering the task was very short for participants to engage in. We even thought about target audience, and specifically chose Granary Square because there are a range of ages and types of people in the area, not to mention CSM, so we thought art students would be keen on helping other art students with this project. The results of the project were relative to those that  I expected, considering the short time span to complete the task in. Because we were dependant on the interactions of the public, it is difficult to rely on people, especially those you do not know. 

In what way did the roles we allocated one another determine how/what we each contributed to the interactive project? Would you do a different role if you could have?

 I think we should have probably rotated our roles in the process and production of the interact project. In this way, we all could have contributed to the outcome, and perhaps the results would show a broader reflection of how we worked together, rather than how we all carried out individual tasks... 

seLf, pOrTrAiTS aNd BoDY poLiTicS - day one reflections

Moving out of the restrictions of the classroom and onto the streets of the nearby surrounding area, although still limiting, I used the urban setting to think about the public positioning of sex workers. Street corners and doorways are very stereotypical ideologies of prostitutes, yet I chose to begin my quick visualisation shoot with my model standing openly in the frame of the door. I was inspired, also, by Juergen Teller's "Go Sees" series, in which the aspiring models are framed in the image by his doorway. Developing this idea, using the doorway as a prop, or catalyst to the narrative is something that I could experiment with in the next stages of the task

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Using the street setting helps lend to the everyday nature of sex work and prostitution, as well as the cliches surrounding the subject. But above all, it provides an alternative insight to the behaviours of people in public, compared to in private. This comparison of public and private sexuality is a theme of which I wish to develop in the final presentation of my images, perhaps creating side by side displays of intimate and open sexuality based situations. 

In these images [above and below] I shifted my focus to the body of the model, purposefully avoiding the head in the shot. By reducing their identity to the physicality of their figure, rather than a recognisable and distinct face, it reinforces the concept of questioning how much a body is worth, not including facial beauty, personality, etc. In my sketchbook, I used a grid viewfinder to trial different compositions and cropping alternatives to these images. If I were to recreate these images, I would have taken more close ups and detailed shots, in order to explore how the atmosphere, tone, and mood of the image and model can transform by including and excluding specific aspects of the image.

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CriT anD FiNaL ouTcOmE

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IdEaS FActOrY - final visualisation

other students' work [1]

When looking at the exhibited work by students of the other pathways, I thought this project by a fine art student was very well presented. Use of the a mood board styled spreads emphasised the mood, tone, and overall visualisation of the work. I felt really inspired by their choice of media, using a film, allowing viewers to engage and understand the visualised project more easily. The three words that they explored for this concept became so much more visible with moving image/film. I would like to explore film as a medium in future projects.

other students' work [2]

"Melt" - Hanna Kiss [2]

Looking at the work here, created by Hanna Kiss - a fellow GCD specialist student - I felt it was the work that I understood the most. Her pitch was incredibly convincing, and in peer assessment, all questions I asked about her work were immediately answered and explained. I thought it very clever how she had not only thought about the pros of her idea, but also the cons, and thus how to overcome them, or at least convince us otherwise. Her use of materials was unconventional and creative. Furthermore, use of film stills and spider diagrams that epitomise her three words (rubber, knot and masochism) helped reinforce the sinister mood behind Hanna's creation, while also drawing focus back to the foundations of her ideas. 

LoVe LeTTeRs - other students' work

LoVe LeTTeRs - day three and four reflections - independent study and crit

To develop my ideas, I experimented further with different locations to photograph my X structure in. I thought about what would be most appropriate from my previous brainstorms, I chose to try angling the piece on a street corner to emphasise the unusual angles, and also to use a backlit location to cast shadows and expose the cuts, folds and silhouette of the X. I think this will be effective, because it reveals aspects of the X sculpture that I specifically want viewers to notice. I have also added brief explanations and annotations to my sketchbook to improve fluency and flow between my ideas that visually might not make sense alone. 

EvALuaTiON

Reflecting on my finished project and the feedback we shared in general as a group, I think the photographic outcome was the strongest aspect of my final work for Love Letters. Interpreting the task of photographing my structure in an alternatively artistic way, I allowed the X to be the main focal point, except in reverse - the light behind the sculpture is the only properly exposed part of the image, creating a strong silhouette of the X instead. This interesting use of light draws on the positive features of the piece, i.e. the shapes, cutouts and shadows, instead of exposing the technical design and construction on the freestanding structure, which I could be improved. I feel I made good, economical use of the cardboard provided, also. In my sketchbook, and in sketchbooks of those around the class, good use of annotations really enhanced the development and portrayal of the project as a journey - I think I did this well. However, more evidence of experimentation could heighten the final outcomes. Another thing that could've been better, or that I can improve on in future projects is my newly introduced and developing visualisation skills - this will bring consistency to my designs and create a stronger route to follow through my imagination translated to paper/physical outcomes. 

Having identitfied ways in which I can improve not only this project, but future projects, I am going to make one final push and finish my typeface on illustrator, completing the alphabet to conclude Love Letters. I have acknowledged the fact that I have no prior experience with Adobe Illustrator, so the only way to overcome and evolve is to put these simple skills into practice. 

WiNDoWs oN tHE wOrLd - stop motion animation [initial attempt]

WiNDoWs oN tHE WoRLd - day three reflections and crit

Feedback I received from the crit session:

  • Great sketchbook illustrations and diagrams exploring ideas - visualisation skills
  • Animation really allows the viewer to become fully immersed in the world that is being created
  • Good idea development visible in sketchbook - attention to detail, enhanced by annotations
  • Stuck firmly to the brief by using interesting materials and lighting to create the atmospheric world

 

  • Could have pushed the nature of the environment more, i.e. make more related objects: lamps, flower pots, book shelves, etc. from cereal. 
  • Explained the reasoning for choosing certain objects in the scene
  • More explanations as to why I lit the scene in that particular way
  • Final stop-motion animation is too long and incoherent - edit and refine that aspect of work

 

In response to the feedback I received, all of which I feel will guide me towards improvement (if anything, the comments I received were not critical enough, and I found myself asking for more ways in which I could have made my work better), I can be confident in that my work is well displayed in terms of development and experimentation. As for the video, for some it may be too long - it is 30 seconds, whereas lots of people created much quicker animations, more like gifs. However, I didn't want the narrative of my story to be restricted by time, so felt a longer animation was necessary. Admittedly, some shots are not so relevant, and there are some aspects which I could remove that may make it more coherent. For example, I have repeated shots that show the cereal couple watching "tv". When I filmed this, I thought of it as reinforcement of the scene and homely atmosphere, but after peer feedback, and looking in retrospect, I can see it is quite repetitive and distracts from the ultimate narrative. I think I successfully created an illusion of internal space within the box, but one thing I could have developed was the motion of the figures and objects within the scene, not just the lights and shadows in motion. Overall, I am happy with the final outcome, which shows great improvement even from the initial attempt in video one.

What did you learn about stop motion, moving image, lighting, etc. 

The most crucial thing I learnt from this project was the importance of documenting progress from pre-production, production, and post-production. These different stages are key in charting the development of work, especially in terms of film and photography. Naturally, I learned the basics of stop-motion animation, as well as the importance of lighting, colour, composition and camera angles in portraying a particular atmosphere and visual distortion/illusion. 

WiNDoWs oN tHE wOrLd - stop motion animation [final]

oN THe sTrEET - breaking rules shoot [1]

oN THe sTrEET - breaking rules shoot [2]

CoLouR BLoCkinG x CoVerEd

OvERsiZeD x UnDErsiZeD x ExPosED

on THe sTrEET - crit reflections

The main feedback I received from the crit session was to include more text - headings, captions, small annotations, etc - in the magazine on each page. The only text I included was the short editorial essay at the start of the piece, before the booklet progressed into a lookbook styled publication. To progress from this, I have used leftover sheets of my magazine from the printing mishaps to draft some rough ideas of what I could write on some pages. I have stuck these in my sketchbook, playing around with headings, typefaces and annotation ideas. 

As a positive, my classmates pointed out that the style of my magazine in terms of photography, design and layout was very consistent and strong. I feel that my photographic skills are probably my biggest strength at the minute, so I want to not only push my skills in this area, but also build upon new skills such as illustration, graphic design and moving image. If I were to refine my publication, I could include some of my original illustrations from the do/undo/redo task in a refined way, perhaps even explore or include the typeface I designed in the Love Letters project, and progress my basic indesign knowledge, making the final piece a real representation of my artistic style and ideas

PRiNtmaKiNG RePorTaGe - FiNaL PriNten

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Feedback from crit session:

Is there a clear narrative in the illustration? Is the print representing an idea or concept in an obvious way?

The setting is clear, and the use of typography helps to differentiate the scene from a regular supermarket to a Chinese supermarket, more specifically. The boxes also lend to the narrative and atmosphere inside the store - busy, somewhat industrial and casual. The shopping trolley could be clearer, as it is only recognisable in the context of the displayed environment, however the general scene is obvious. Without the typography, as well, perhaps the print is not so self-speaking, in a detailed manner. I could have thought about/can think about what other elements could indicate the Chinese supermarket as the location, other than the type. Visual aids, other iconography or illustrations - perhaps typical oriental things I came across in the shop that I overlooked at the time, such as lanterns, or bamboo steamers - rather than the obvious use of type may make the print stronger, more cohesive and authentic, not forced.

Are parts of the illustration balanced?

Yes - there is a good sense of depth and strong contrast between the two tones. Specifically, the use of inversion on the shopping cart reinforces the balance in the illustration and print. 

Is the character clear? Does the background bring extra information and help the character to create a narrative?

In the crit session, the feedback I received here was that the answer to this question entirely depends on what you consider the character of the illustration. If you consider the trolley as the character, then is in not clear by itself. If the type is the character, then in hand with the background, the narrative is clear and explains the entire atmosphere, but not very subtly...

inTeRAcT

Developing from that initial starting point, I began to think about guilt some more in the context of the quote. Guilt is often a heavy feeling; it weighs you down. "as you make your bed", you lie upon it. But what if the weight of your guilt made you feel like your bed was lying upon you, crushing you? I made a quick visualisation of this concept in my sketchbook, with a pile of beds crushing a figure below. What if you choose not to take responsibility for your actions, and instead, create a destructive atmosphere? 

Our final idea, as a result of the previous idea development, combines the previous concepts of taking responsibility for your actions, while simultaneously being destructive about it. Since we were really interested by the idea of lies, especially how they are easier to confine to someone than truths, we plan to ask the audience "what was the last lie you told?" This invites people to anonymously confess, in a sense, subconsciously taking responsibility for their actions through admitting they lied. We took inspiration from the idea of a confession booth, as in churches, in order to create a safe place for people to openly discuss things. However after brainstorming some more, confining ourselves to a corner of the building, trying to get people to interact, may be rather difficult. And so the creation of the public bed setup came around - simple sheets and pillows on the floor, with which people can hide their lies in. We help them feel relieved; they help us make the bed. We want the audience to write these lies on balloons, with which they will then place inside the bed sheet set up that we will set up in an open, public setting. When recording this interaction, viewers of the film (as an outcome) will be able to see the bed physically grow with lies. Once the sheets are full, Jie, Mogana and I will then jump on the bed-styled setup, bursting all the balloons, destroying the confessed lies. This could be seen as symbolic for putting the lies to bed/rest, a similar saying to the quote we were initially given. 

FiNaL oUTcOMe - video link

PrOceSSeS aNd DeVeLoPmENt

Comments from crit session:

  • The flesh page is a strong presentation of images. The subtle details on the skin are very amusing. This should be linked to the final outcome.
  • There is no coherent sequence. The red themed series flows well, but the others feel unrelated.
  • Without the sketchbook, the concept is hard to follow and understand - complete poster edits and include text.
  • Colour and lighting connect the images together well, but it would be nice if the series could tell a story.
  • Some images are more unclear than others.
  • Interesting use of lighting but unsure if it suits the shoot that well.
  • The initial shoot provides a sense of harsh realism that is especially personal - particularly the unshaved admit photo, makes the viewer question the imbalance in gender expectations.

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After the crit, looking back on the entire body of work I have produced and the development processes I have taken, I began this project exploring myself, my own body and my own sexual awareness. I took extremely close up photographs to amplify the features of myself that beg the question of my worth; how much would you pay for this? The pictures are not conventionally attractive, challenging body politics and social norms. One thing I would've done differently is the use of lighting. I don't like the hue of the images, and although I tried to correct this on photoshop, subtly using the photo filter with a combatting tone, the strange glare shines through. Alternatively, the colours provide a very raw feel to the images, a red that it almost rosy and rough. I planned to re-shoot this series but focusing more on the perspective of the viewer, witnessing an intimate personal interaction within the safe and private perimeter of my bedroom. 

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In reflection, with these images I feel I lost touch with the concept. I focused too much on the visual appeal rather than the conceptual roots and message. There is little/no connection to my founding concept of "how much would you pay for this?" and although the strong motif of red, in hand with the location and sometimes provocative poses link to the theme of prostitution, it is rather stereotypical and artificial. 

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After receiving feedback from my peers and tutors, I can see how, from an outsiders point of view, my project has sloped towards inauthenticity, differently to the initial photographs I took that were praised for being graphically real and boldly honest. That presentation of myself was authentic, personal, and addressed my concept in a way that not only related to myself, but could be transferable, not just sex workers or prostitutes, but to anyone in a social sense

Screen Shot 2018-11-01 at 14.41.31.pngAlthough the words and text I included on these mock up posters were taken from the interviews I undertook with my models, the content is treading close to controversy, and cliche - something I wanted to avoid, but have clearly found it hard to, considering I chose a concept that does not directly relate to my everyday life or past experiences. Although I feel passionate about the inequality towards sex workers and attitudes towards the sex industry, I cannot translate that with my own voice through my conceptual images, and so I need to be more careful that the narrative voice I have created is not so imitating or fake. What I need to do is realign my ideas with my concept, and fully define what I am trying to say with my workScreen Shot 2018-11-01 at 14.42.12.png

Building upon the feedback I received in the crit session, I have decided to revert back to my initial contact sheet with the self portraits. I want to turn these into evoking posters [left], including text and composition with which will draw passers by towards the question of "how much would you pay for this?"

Drawing full circle with my project by returning to my initial ideas feels more authentic, and the reality of the images is stronger than the representations of prostitution and sexuality that I tried to fictionalise in my location shoots. Although individually, the night time images around soho could be strong, as a sequence they do not work.

Developing from a suggestion I received about creating a story with my images - which could work with the red series, however I am going to apply it to the first shoot - I want to create a series of fly posters that rather than creating a narrative, providing  snippets of insight to my identity around a real world chosen location. By revealing different parts of myself, in hand with provoking text, viewers can build an image of what I may or may not look like though the disjointed images, and inadvertently question themselves how much they would pay for this (or any other evoking captions on the posters). It will be light hearted, with a brutally real undertone of sexual inequality, misconceptions and unrealistic expectations of beauty, especially towards women, in and out of the sex industry. In order to conclude my project of Self, Portraits and Body Politics, I will contextualise my images, publicising them as fly posters around town, and recording the interaction between the work and the public, outside of an art school environment. I need to trial the outcomes with their actual purpose. I want them to create a statement, to evoke disgust, but also empowerment. The shock will attract, the words will inform and initiate deeper thoughts, and the cycle will continue as new posters are placed on top. 

 

Overall, the way I have worked with the project, "Self, Portraits and Body Politics", has inadvertently underlined how the way I work is a reflection of what area of practice I may be most suitable to progress in at this stage. Was the way I made my work, and my final outcome, anything to do with communicating fashion? Does it communicate anything about fashion today in terms of body politics, or does it only have a relationship with photography?

My research, as well as my final images, only tie very loosely to the fashion industry and contemporary fashion influences, and so perhaps I should redirect my attention to growing and strengthening my photographic skills instead.